Dragon Age – Inquisition: Fell in Love With Thedas
Almost all Western RPG gamers who had tasted Dragon Age Origins in the past certainly understand the charm of this one Bioware concoction franchise. The opportunity to enjoy a cool adventure in a fantasy world full of demons and dragons that must be destroyed, Dragon Age also carries the power of Bioware in it – a full scenario choice and a series of consequences that must be faced. Unfortunately, the charm was taken away in the second series which eventually led to a lot of scathing criticism. Bioware promised to “improve” the franchise’s big name in the latest series – Dragon Age: Inquisition, which finally hit the market.
You who had the chance to read our previews, of course, already have a little picture of what kind of charm this game offers. With the power of Frostbite Engine 3.0, it indeed appears as a series with high quality visualization, especially with a series of character designs and a fascinating world of Bioware. Back to Origins’ roots by injecting tactical mode in it, Inquisitions turned out to offer more than an action RPG game that you have known for a long time. He appeared as the latest generation project that not only appeared more charming in cosmetics, but also offered new features that increasingly enriched the existing experience.
So, what is offered by Dragon Age: Inquisitions? Why do we call it a super epic RPG experience? This review will discuss it more deeply for you.
Thedas is a storehouse of threats, the previous two Dragon Age series seem to be enough to prove this. The brunt of the Darkspawn, the war between factions and races, political conflicts in large kingdoms, to the end of the world that seemed to be at the edge of the eye adorned this one fantasy world. But it is from this darkness that extraordinary stories of heroism emerge. A destiny that seems to be waiting for Evelyn – the main character we use in Dragon Age: Inquisition.
No one can provide a definitive explanation of what made the sky of Thedas torn and gave birth to a pillar of green energy that fell to earth. The same incident not only killed the highly respected Chantry senior – The Divine, but also gave birth to Evelyn – who mysteriously survived this one tragedy. Not only survived, he also carried a mysterious force named “Anchor” which made his hands glow green, something that had never been found in Thedas before. Under the investigation of the right hand of The Divine – Cassandra and Leliana, this Anchor function turned out to grow to be crucial. Evelyn has the ability to control the Rift – a green gate that seems to connect the world of Devils and Thedas itself. The same gate that also tore the sky of this supposedly beautiful world.
With Evelyn’s abilities, Thedas had a chance to get up. In the midst of the empty Chantry leadership, Cassandra and Leliana decided to “revive” a special unit – The Inquisition as an emergency response to save Thedas – of course with the main mission to close the giant portal that soared into space. Recruiting more personnel and engaging in important missions in the two major regions of Thedas – Orlais and Ferelden to gather support, Haven-based The Inquisition finally gathered enough strength to close the giant portal. Evelyn did the task perfectly. But the return of Thedas’ sky did not necessarily end the journey, that this world would be peaceful. This green pillar is just the beginning of more tragedies.
In the midst of trying to enjoy this peace, a sudden attack destroyed the Inquisition. Haven fell apart in the midst of the onslaught of the massive Tevinter troops. With such a bad defense base and minimal number of people, Evelyn could not last long. In the midst of this chaos, he met the brain behind all the conflicts – a creature named – Corypheus who also rode a large dragon believed to be an Archdemon – the source of fearsome power – Blight. The power of Corypheus finally succeeded in overthrowing the Inquisition, killing many people, and almost made Evelyn himself die. But the spearhead of Thedas’ hopes did not give up.
Assisted by the members of another Inquisition from the Elf – Solas race, The Inquisition finally survived and found a new “home” – Skyhold. From just destroying the green pillars, they now have one important mission – finding enough ways and strength to subdue Corypheus who is full of deception. As an ongoing story, you will certainly meet with many of the iconic characters of Dragon Age in the past who now appear with more mature visuals and personalities.
So what exactly is the plan of Corypheus? Who is Evelyn and why did she survive the Rift explosion at the beginning? Will the Inquisition be able to survive? You can get all the answers to these questions by playing Dragon Age: Inquisition.
Those of you who had followed the development of the game industry news, of course, had heard Bioware’s comments that openly called Skyrim as the current standard of Western RPG games. With the ability of the Bethesda game to make many gamers try this genre for the first time, it is a rational choice for Bioware to inject charms that are not much different in this Dragon Age: Inquisition. Something they managed to execute was very sweet. Dragon Age: Inquisition will be an RPG game that is very time consuming, while making sure that every second tries it, ends up being a pleasant and satisfying experience. An experience that finally made this series look better than Dragon Age Origins who were so adored.
Deeper in the taste of Origins, Dragon Age: Inquisition, of course, gives you the freedom to choose the race and class that will be used by the main characters that you have formulated yourself. Each race will have a certain permanent buff that will be more suitable to be maximized for certain classes. Those of you who are already familiar with the concept of RPG, of course, already understand the functions and roles of each class. You can play as a Rogue with a dual-blade (like we did), a warrior on the front line with a tanky characteristic that is a dominant feature, or a Mage that functions like deadly artillery from the rear line. Classes will determine skills such as what you can take, contributions in combat, and of course – playing styles to maximize your potential. But of course, the Inquisitor (your main character) will be accompanied by other supporting characters, fortunately also present from various races and classes. With a variety of combinations that you can get, the Inquisitor class will be more directed to support your main RPG playing style, no more.
The basic mechanics of the gameplay offered are not much different from the previous Dragon Age series. You are still dealing with an action RPG game that focuses more on your effectiveness to access any existing shortcut skills, and of course the placement of character positions that play a very important role. Positioning characters will not only make some skills produce more effective damage but also prevent you from various enemy attacks, especially with the jump button that you can access in real-time. Moving actively while launching the best possible attack will be the key to winning every battle that exists. Of course you will only be able to control one character, but it is free to change with other supporting characters wherever you want. Characters that you don’t control will be controlled by AI. Not only ordinary attacks and skills, each of these characters will also be supported by a special attack that will consume new resources – Focus. This special attack is of course intended to produce massive damage and significance in large AOEs.
But take it easy, for those of you who are worried that the AI that is being carried out will not be adaptive enough to deal with the various battle situations that exist, Dragon Age: Inquisition brings back the favorite mechanism of the Origins series – Tactical Mode. Once you access this mode, you will enter like a strategy RPG game that allows you to command for each character you carry to do whatever you want – from just moving, accessing certain skills, to staying in place and no longer moving random. You can immediately exit the menu and see the effect of your command being executed with normal gameplay speed, or stay on the menu and start moving time and see all of these actions accessed at slow speed. Tactical Mode becomes the spearhead if you have trouble overcoming certain battles that need extra strategies to be resolved.
Why? Because you will face many different battle scenarios. Bioware doesn’t seem to be playing games when they say they want to learn a lot from Skyrim while strengthening the sensation loved by Origins. The Inquisition proved this very well. You will be faced with a super wide world, with a variety of terrain being the basis, until the number of side-quests is enough to make you forget time. Interesting again? Each terrain will be present with an unique ecosystem. Places like Emerald Graves, for example, are full of giants who, although moving slowly, are tanky and have super-large damage. While in Hissing Waste, the Red Templars who are transformed by Red Lirium will be your biggest challenge, with a variety of classes that they stretch. There are many colossal battles that will be very effective to be executed with this Tactical Mode.
The strength of Bioware, as always, of course lies in the ability of the narrative that wraps the power of the story he offers sweetly. Strengthened by a qualified voice act and various accents that make Thedas look richer, you will still be faced with a series of conversations that require you to choose one of the various options available. Most of these options will lead to separate consequences that will affect the direction of the story. And of course, of all the supporting characters he offers, you can still establish a close relationship with them, even creating your own Romance. There is nothing more interesting than building a love relationship with the characters that in this way (especially Josephine and Leliana) are so tempting. Extra mission that is worth trying.
But in the midst of its power to work on gameplay mechanics that are so comfortable to enjoy in the super wide world with a myriad of extra side quests that can be taken, the attraction of Dragon Age: Inquisition lies precisely in how random a few moments are. You can feel that the world you are facing is moving dynamically, not only as a consequence of your actions as an Inquisitor, but also because of external factors. Not only from the fact that you will find predators who are hunting the prey in the middle of a trip, for example, but also a variety of conversations that sometimes arise from things you have never predicted before. For example, when talking to Josephine in the midst of an attempt to get to the War Room, just random. Josephine suddenly reported a matter of diplomatic events that asked you to pay more attention and choose a specific response. We don’t know what year triggered this kind of thing, but it really gives a strong impression that Thedas is a world that lives and grows, a dynamic world. We fell in love with that.