Resident Evil 3 Remake Will Change Some Content

After what they have managed to do for the past few years, it is not surprising that many gamers who fall back in love and believe in the lunge Capcom. Almost all of the series that they gave birth to, from Megaman, Devil May Cry, to Resident Evil came with what the fans wanted. Everything is sweetened with the latest engine performance – RE Engine is not only visually appealing, but also works extremely well on all available platforms. Not surprisingly, the anticipation of Resident Evil 3 Remake which will be released in a few months is high. But as can be predicted, Capcom must “adjust the content” for it.

In addition to replacing character models such as in Resident Evil 2 Remake, Capcom also ensures that it will change some of the content and systems in Resident Evil 3 Remake later. This was confirmed directly by Producer – Peter Fabiano in his latest interview with Official Playstation Magazine UK. One of them is confirmation that the process of developing Nemesis – the monster chasing Jill was indeed based on the figure of Mr.X in RE 2 Remake last year, but with a much better AI system plus the ability to use weapons.

In the same interview, Capcom also confirmed that he would discard two main features that were available in the original series. First, there is no Mercenaries Mode. For those of you who are not too familiar, Mercenaries Mode in the original 1999 series is a time-trial mode with a three-character system that requires you to survive in Raccoon City. Second information? Capcom will also discard the Multiple Endings system in its original series, changing certain characters in the last cut-scene. Unfortunately, there is no further confirmation whether the removal of multiple endings is also removed from the Live-Selection system in the original series, asking you to stop and choose a particular route, especially when you are chased by Nemesis. Capcom hasn’t talked much about whether the Live-Selection system will return or not.

RE 3 Remake will certainly remove the system of multiple endings and Mercenaries Mode. There is no confirmation yet whether the Live-Selection system from the original series will also be removed. Capcom also ensures that Carlos Oliveira will now also be able to play in certain chapters, in chapters that are larger and broader than the original series.

Previously it had been reported that the need to create an atmosphere of a more realistic post-apocalyptic story had indeed become one of Capcom’s motivations for each Resident Evil Remake project that emerged. The good news, their newest engine – RE Engine is indeed able to facilitate the mission and vision, at least that seen from Resident Evil 7 and Resident Evil 2 Remake. In the end, this movement also made Capcom inevitably have to change character designs to make them look more “real and human”. This design change may not be accepted by all gamers with open arms at the start and takes time to get used to. Just as happened with the figure of Jill Valentine in Resident Evil 3 Remake.

So like the changing style of their character designs in the Resident Evil 2 Remake series, Capcom also uses female character models in the real world as the basis for a “new face” for the figure of Jill Valentine who finally opened to the public some time ago. Although not publicly announced by Capcom, virtual gamers finally succeeded in “tracking” the model in question. He is Alexandra (Sasha) Zotova who works as a model. Zotova himself has confirmed this information via his latest Instagram post.

Resident Evil 3 Remake itself is planned to be released on April 3, 2020 for the Playstation 4, Xbox One, and of course – PC. How about you? Do these changes make you worried or interested?



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